* Shield now more consistently interacts with other fighter effects. * Fixed an issue where fighters would not bounce off the shield during knockback. * Fixed an issue where the shield would not always block enemy projectiles. * Fixed an issue where Steven would not automatically grant his dodge shield to an ally as they are respawning. * Enabled 2D Hitboxes on Steven Universe. * Jab 3 projectile knockback scaling increased to 25, up from 23. * Jab 3 projectile base knockback increased to 1250, up from 1200. * Uncharged version lifetime increased to 0.4 seconds, up from 0.2 seconds. * Cooldown increased to 10 seconds, up from 6 seconds. * On-cooldown version base knockback increased to 1200, up from 750. * On-cooldown version knockback direction changed to be more upward. * On-cooldown version hitbox size increased. * On-cooldown version will apply 1 second lock-on debuff to enemies. * Active hitbox window starts 4 frames earlier. * Fixed bug where Marvin’s neutral special would not be able to reverse the direction of Stripe’s buzzsaw. * This removes Marvin’s “turbo-gun” and “turbo-button” infinite, along with others. * Fixed an issue where Marvin could spam his attacks with no whiff recovery. * Increased Attack 2’s (kick’s) base knockback and damage. * Slide can now cancel into other moves slightly earlier. Overall, these changes reduce scenarios where Harley’s Jab series would have otherwise whiffed through opponents where they should not. These changes help Harley’s Jab series land/combo more consistently in relation to her opponent when they are slightly airborne from her combo starters. * Developer’s Note: Harley’s jab series had a tendency to whiff through opponents at times with attention to comboing them from angled versions of Air Down Attack when Glove Control was equipped. * Jab 3 can now cancel into Jab 4 1 frame earlier. This change helps to improve Ground Up Attack’s consistency. * Developer’s Note: Harley’s fully charged Ground Up Attack had a tendency to whiff at times and/or have opponents fall out of the attack as they were being juggled, especially if they were hit higher or closer to the edge of the spin. * Added a minor vacuum to the first 3 hits of fully charged Ground Up Attack. * Active hitbox window starts 2 frames later. * Kick 3’s active window now starts 1 frame earlier. * Active hitbox window now starts 2 frames later. * Bat plush bomb is no longer ice-proof and can now be frozen. * Harley’s bat and hammer based attacks now have new hitboxes that more closely align with these items.
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